Brawl - Donkey Kong - Common Subroutine 0xb71c
- CreateInterrupt { interrupt_id: Some(10020), action: PassiveWall, requirement: (TouchingAFloorWallOrCeiling value(6)) }
- PreviousInterruptAddRequirement((InternalConstantInt (0x5219) LessThan InternalConstantInt (0x5a0e)))
- PreviousInterruptAddRequirement((InternalConstantInt(FramesSinceShield2) GreaterThanOrEqual InternalConstantInt (0x5a0d)))
- PreviousInterruptAddRequirement(not(Unknown(10019)))
- PreviousInterruptAddRequirement(InAir)